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heightmap,

heightfield->allocate(heightmap->s(), heightmap->t()); 1,貌&
heightfield->allocate(heightmap->s(), heightmap->t()); 1,貌&use   shape preset, or your own blender texture as   heightmap.
use shape preset, or your own blender texture as heightmap.generator ╟ geo / 3d map generator ╟ atlas ╟ from heightmap
generator ╟ geo / 3d map generator ╟ atlas ╟ from heightmapreconstruct lowpoly terrain from grayscale heightmap using
reconstruct lowpoly terrain from grayscale heightmap usingmapgis界面
mapgis界面
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